Gaming Sexism: Gender and Identity in the Era of Casual Video Games

Gaming Sexism: Gender and Identity in the Era of Casual Video Games Book Cover

Gaming Sexism: Gender and Identity in the Era of Casual Video Games, by Amanda Cote, (NYU Press, 2020, 274 pages). “When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality.” —from the publisher

Author
Amanda Cote
Publication
2020