Japanese and Korean Mediascapes: Youth, Popular Culture, and Nation

May 29, 2015 9:30 amtoMay 30, 2015 3:15 pm

Gerlinger Alumni Lounge
1468 University St.
UO campus

This two-day event will explore the globalization of Japanese and Korean popular culture with an eye to major historical movements and media trends. Many of the talks cover gender issues. We will investigate how popular music, video games, television dramas, and comics have shaped international relations, soothed historical tensions, and altered commercial landscapes. This is one of the first conferences at the University of Oregon or elsewhere to examine Japanese and Korean popular culture together. A preview schedule is below. A more complete schedule will circulate soon. For more information, see http://caps.uoregon.edu/japanese-korean-mediascapres-youth-popular-culture-nation/

May 29
9:30-11:00 Panel 1: Visualizing History and Youth Movements
1. Yoshimi Shun’ya, University of Tokyo, “Visualizing Postwar Tokyo: Bombing, The Olympics, Youth Culture, and the Marginal”
2. Shige (CJ) Suzuki, Baruch College, City University of New York, “History of Gekiga Manga: The Mediascape of Japanese Counterculture”

11:15-1:15 Panel 2: Trans/National Mediascapes, Gender, and Mobility
3. Dal Yong Jin, Simon Fraser University, “Hallyu 2.0: The Social Mediascape of Transnational Korean Popular Culture”
4. Dong Hoon Kim, University of Oregon, “Cross-border Location Shooting in Korea-Japan TV Co-Productions and Media Tourism”
5. Alisa Freedman, University of Oregon, “Tokyo Love Story: Workingwomen and Romance on Japanese Television Dramas”

2:15-3:45 Panel 3: Pop Music and the Politics of Icons
6. Eun Young Jung, University of California, San Diego, “The Rise of K-Pop in Japan: Understanding the Complex Relationship between Japan and Korea in the Popular Culture Realm”
7. Toby Slade, University of Tokyo, “Spectacular Ordinariness: Expectations in the Idolatry of Contemporary Japan”

4:00-5:30 Graduate Research Panel (Talks being confirmed)
5:30-6:30 Conference Reception

May 30

10:00-11:30 Panel 4: Video Games, Fans, and Social Play
8. Florence Chee, Loyola University Chicago, “Playing Under Pressure: Revisiting the Concept of Wang-tta in Games, Social Nudges, and Pushy Notifications”
9. Kathryn Hennman, George Mason University, “The Legends of Zelda: Fan Hacks of Dominant Video Game Narrative”

11:45-1:15 Panel 5: Fan Activism and Popular Culture
10. Sharalyn Orbaugh, University of British Columbia, “I Take my Prison and I Make it my Playground: Manga/Manhwa/Anime and the Queering of Gender and Sex”
11. HyeRyoung Ok, University of Oregon, “Fan Girls on Street: K-Pop Fandom and Youth Digital Activism in Korea”

2:15-3:15 Closing Discussion